Trouble Shooter | |
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Japanese box art of Trouble Shooter (as Battle Mania) |
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Developer(s) | Vic Tokai[1] |
Publisher(s) | |
Distributor(s) | Sega |
Composer(s) | Fumito Tamayama Yasuyuki Hamada Youko Suzuki Shigenori Masuko |
Platform(s) | Sega Mega Drive |
Release date(s) | |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Media/distribution | Cartridge |
Trouble Shooter, known in Japan as Battle Mania (バトルマニア ), is a scrolling shooter by Vic Tokai for the Sega Mega Drive in 1992. Players take on the role of Madison, a combat operative assigned to rescue a prince who has been taken hostage. The game was given a very distinct theme of self-parody between the enemies, story and dialogue. A sequel titled Battle Mania Daiginjō (バトルマニア 大吟醸 ) was also released for the Mega Drive in Japan and Korea only.
Players assumed control over Madison who was accompanied at all times by her partner Crystal; unlike Madison, Crystal could flip firing positions allowing her to fire behind Madison. Also, Crystal was invulnerable to all enemy fire; Crystal would only be affected if Madison died. At the beginning of almost every stage, the players had to choose a Special Weapon they could use during combat. After every use however, the weapon would have to recharge in order to be used again.
Players could select from four different power-ups consisting of the usual shooter icons (speed-ups, life-ups, firepower and speed-downs). The player could stock up on Madison’s hit points by collecting life-up icons. This was necessary as the game had no lives system and only offered the player three continues.